Star Defenders 3D
Star Defenders 3D is an unfinished project of arena-like browser first-person-shooter that is built around ideas of destructible voxel world and relative projectile velocities.
So far you can play against AI players or even real players (peer-to-peer).
Controls: W, S, A, D, 1, 2, 3, 4, 5, 6, Left Mouse Button, Right Mouse Button, Mouse Wheel Click, Space, Ctrl, Esc, Enter and Tab.
Works best in webkit browsers, not perfectly though (Chrome tends to rarely apply random turns in fullscreen that make no sense), looks like it is rather unplayable in Firefox (mouse events ignored? Also no pixelated version of canvas display).
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Worlds & most of the colors are generated randomly, matches are endless and it works best in webkit-like browsers (for some of them like Opera - UDP needs to be enabled in browser settings). Keep in mind that once you press Quick Play - you can be connected to other players, directly.
It works on mobile too, but I doubt performance and orientation is any good there (and since last update most phones just run out of memory).
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This is a little fun project I work with from time to time. Not sure what, when and if it will become anything more serious.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (20 total ratings) |
Author | Eric Gurt |
Genre | Shooter |
Made with | Three.js |
Tags | 3D, Fast-Paced, First-Person, html5, Multiplayer, Parkour, Physics, Pixel Art, Sci-fi, Voxel |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Development log
- Star Defenders 3D - my first upload to itch.ioOct 23, 2019
Comments
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whats the new update
Fixed connection issues ^
who is online right now? who are you player 246626? thank you for keeping me company. wait i have the other version open on another tab. how did that happen
even though i can't code, where's the source code? i love this game so much
Here https://github.com/Eric-Gurt/StarDefenders3D
cool thanks alot!
"when the plazma had bursted...i couldn't belive it... it was almost like it was foward to the past"
Help
The terrain generation is not very good and it's very hard to control the characters movement but it's very addictive, there is definitely a great gun feel and I love the ragdoll on the characters
Hey this game is fantastic! It's a shame that I had to play alone...
Are you still working on this?
Nope. This game is open source and can be improved further by anyone.
Too few players - I'm currently making sequel for my another game with larger audience, basically.
genuinely fun game :]
Downloadable version though?
I guess here it is in source code version:
https://github.com/Eric-Gurt/StarDefenders3D
thanks!
Very Fun! Would play for sure if u don't run on a potato computer!
HAHA VOXELS GO BRRRRRRR
i didnt know that there are voxel games on itch.io but this one is great
A new very good game that we waited with a lot of patience ! But one question, am I the first to rocket jump in this game ?
another amazing game from an amazing person
love plasma burst btw
who wanna play with me
NO ONE :D
damn this mirror is cool
I want to play!
Love it!
game good
multiplayer no work
it work for me tho
Amazing,great everything,but would it be possible to reset the map after some time in a match because it gets a bit harder to play when most of the map is destroyed but thats mostly a nickpick,but anyway all the mechanics are great and its really easy to pick up and play,this is a masterpiece.Well done. p.s. could you make the scroll wheel select weapons?
Unfortunately I feel like project isn't interesting to many people... I had plans to rewrite plenty of stuff in it mostly due to optimizations but I so far stick to my primary project (Plazma Burst 2.5/3) while occasionally revisiting Star Defenders 2D, which is a remake of a project from which Star Defenders 3D assets came from.
You can do what ever you want and whatever makes you happy,I really like this project but if you don't want to do it then don't do it its your choice and I will support it don't feel pressured to fix stuff for my sake do what you want to do,I really like this game and i'm happy with what it is now so don't feel as if you have to focus on this thanks!
Are you using canon for physics? And how did you handle the voxel destruction? Awesome game!
No physics engines used, but these were in plans. Open source btw so you can check everything for yourself ^
This game is marvelous! Nice job Eric Gurt!
i love this game but i cant play with people online
yo this is so cool! Makes me wish it had themed maps similar to thing thing arena 3, as it's gameplay reminds me of a mix of that and a classic 90s arena shooter. Love how the arena slowly gets covered with blood over time as well lol. Wonder if the same effect can be accomplished with shell casings/spent mags? Seeing them litter the environment would be so neat. Again tho really great work definitely going to find myself coming back to this one often :)
Had ragdolls merging into environment but disabled it for the sake of performance. But shells and magazines scattered around sounds great too :)
I might continue to work on this game at some point but should finish my primary project so far. Thank you for checking out! :)
I like the idea of the game and how arena changes mid fight. Though I miss there weapons changing by middle mouse roller. And also some pickup stuff, like weapons, medkits, etc.